Infinity Heist
HOW TO PLAY
- WASD to move. Obviously.
- Left click to fire - bullet order is random.
- Spacebar to jump.
- C to toggle crouch.
- Hold Shift to sprint.
- Enter the boss room by taking TNT to the final (or first) carriage of the train.
ABOUT THE GAME
Infinity Heist is all about speed, precision, and planning. You have a revolver filled with magic bullets, and a train full of robbers to stop - and let's not forget the boss.
Your bullets constantly reappear in a random order, and new bullet types will appear as you play. All enemies are weak to specific bullets, and the train will get harder to fight through as you complete more 'loops'. YEEHAW!
CREDITS
Hazel B - Team Lead, Shader Creator & 3D Artist
Shadow DA B0SS - Lead Level Designer, HUD / Game Designer, Producer
Steventus- Lead Engineer, Game Designer
Farb - Lead 2D Artist
Kieron West - Level / Game Designer, Producer, Writer
Technodragon253- 3D Artist & Programmer
Mehmenmike- Programmer
Shlof- Composer & SFX Creator
Bonc- QA & Playtester
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | WestyDesign, Shlof, Shadow DA B0SS, snugglebee, Steventus, Farbtron, Techno, Bionicc |
Genre | Shooter |
Made with | Unity |
Tags | 3D, Fast-Paced, First-Person, Singleplayer, Unity, Voice Acting, Western |
Comments
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Very fun :)
This was such a fun game. I love the art style. Great work!
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nice shooter
Really endearing game, Honestly with a lot of charm especially in the art style superb. The mechanic of weaknesses tied to bullets is unique and further adds to the games originality.
The movement speed. The only cons I can say is that enemy weaknesses are kind of null when you can spam click bullets.
Also the Music, Mwah chefs kiss. Good game.
Pretty nice. I can't rate the entry sadly but I will say the sprites are amazing, the filter is okay (I'd prefer it if the paper crinkle was applied to each object instead of the entire screen but time is of the essence here. The different bullet types didn't seem to have much difference. They all seemed to kill. Maybe I didn't get far enough to see the different effects.
Fun entry overall.